|16 January 2020||PC||Art Interactive||Roman Loznevoy||Go to [icon type=”icon-popup”]|
In Femida, you play as Judge Daemon Mardoch, who wins the Labor Lottery to work in the dystopian State. The transfer promises many opportunities but there’s another reason you eagerly accept the role: Your father disappeared during the revolution and his fate is still unknown to this day.
When the game entered development, it was the first of its kind to put players in the shoes of a Judge. It will challenge players to steer clear of cognitive biases and uphold the presumption of innocence as they navigate a variety of cases and scenarios. Your decisions in Femida take you through a non-linear story with and branching storylines that conclude with multiple endings, adding a layer of replayability that will inspire you to test out different choices in repeat playthroughs.
The State is a fictional country that serves as Femida’s setting and it is a nation undergoing a chaotic transitional period built upon significant changes in ideology and legislation. You role in an elevated position of judge during this period puts you in the driver’s seat for severe cases that will send ripples throughout the nation, some that could even end with you being killed for the sentence you deliver.