|18 July 2019 (PC)
7 June 2019 (Switch)
|Frozen District||QubicGames (Switch)
No Gravity Games (PC)
Written by Maurice Verschuur
July 20, 2019 – The Warlocks have angered the gods in the original Warlocks game and therefore unleashing chaos on the planets. It’s up to you, a newbie Warlock, to restore balance in this sequel. Developed by Frozen District, the game is a side-scrolling action RPG with a pixel art style. You can play solo or in co-op, online or local up to four players. Released in June for the Nintendo Switch and July 18th for the PC i received a copy for the latter from publisher No Gravity Games.
As you start the game you choose between five characters or Warlocks, each with their own ability’s to unlock during the game. You’ve got Shax, The Spirit Lod, Kheera, The Shamaness, Jake, The Pyrodancer, Cormag, The Warf Rider and Willow, The eWitch You start off with a simple ability but there is a talent tree. And as you get further in the game and defeat enemy’s you earn skillpoints. With these point you can either obtain new abilities or upgrade your current ones. And altough the skill three has multiple abilities to unlock, you can only equip four at a time. Choosing which one to combine is especially import when you encounter bosses.
Who doesn’t like bossfights? I like them and Warlocks 2: God Slayers has a bunge of them. All with there own challenges and one tougher than the other. For example, when i encountered the first boss, which looked like a large flower of some sort that was a sleep. Not something you see everyday. But it was of the utmost importance to wake him up, defeat him and get a part of the story (i wont elibarate any further, becasue you know… spoilers. Figer it out yourself). After dying a few times and figuring out what tactics the boss is using i changed my abilities to suit the needs to defeat him and what do you know? After changing my abilities a few times it was a piece of cake defeating the giant flower.
I’m probably a hard learner because the second bossfight took me a pretty long time to remember myself to chang my abilities. Especially since i gain a few between these two bossfights and it turned out i needed them badly to overcome this boss. I gotta say that this fight was a hard one. It took me probably twice as long compared to the first one. Don’t let the pixelarty style and nicely designed world en bosses fool you. They can deffinitly give you a hard time.
Warlocks 2: God Slayers has a funny mixtere of styles. It plays out on a few different planets with each multiple locations to discover. The intergalactic bar Strong Angel, which is basicly your HQ, is the place to be to buy and sell gear and consumables. The bar has a nice atmosphere with neon lights and an alien looking band called ‘The Rolling Spells’.
On the other hand you got the different locations that all have there own environment, inhabitants and challenges. From freezing, snowy mountains to what looks like a deserted city where the Order of Warlocks is located and everything in between. Al these different environments gives you the feeling you are operating on a larger scale even tough the maps itself aren’t that big. But sometimes they can feel like a maze and the enemy’s have a lot of randomly generated loot to collect. So you are doing a lot of backtracking and are always searching for new gear. Luckly you’ve got a handy map that keeps track of the areas you already discovered.
Maybey one of the most important things in this game, as you may expect in a RPG, is loot. It’s very satisfying when you kill a horde of enemy’s and most of them drop new gear to pick up. It ranges from a broken knife to a crown. When you equip for example a knife it doesn’t mean you can use it to ‘knife’ an enemy. What it does do, it can give for example a buff on damage, magic, health etc. More challenging enemy’s like bosses can also give you rare loot.
I haven’t finished the game yet, but with the knowledge and fun i gained during the first half of the game i’m deffintly determined to keep challenging the gods and restore balance on the planets.