When Metro Exodus released two years ago, it was one of the first games to feature Ray Tracing (on high-end PC only) thanks to NVIDIA’s new RTX series of graphics cards, although we still utilized many more traditional rendering techniques for console and older PC graphics cards.
But with Xbox Series X|S and PlayStation 5 consoles offering Ray Tracing support, we took the decision to radically overhaul our proprietary 4A Engine and realise our ambitions for a fully Ray Traced experience on next gen consoles and high-end PC.
We have built an all-new Fully Ray Traced Lighting Pipeline that brings a number of optimizations, upgrades, and new features to the Ray Traced Global Illumination and Emissive Lighting that we pioneered with the original release of Metro Exodus, as well as an upgraded implementation of our powerful Temporal Reconstruction technology to further boost resolution, visual detail and performance.
And we’ve pushed these enhancements to the limit to take advantage of the latest Ray Tracing capable GPU hardware from NVIDIA and AMD, to create the ultimate version for our PC enthusiast fans.
The Console version
Metro Exodus will run at 4K / 60FPS with full Ray Traced lighting throughout on PlayStation 5 and Xbox Series X. The base game and DLC expansions will feature both our ground-breaking Ray Traced Global Illumination (RTGI) and the Ray Traced Emissive Lighting techniques pioneered in The Two Colonels expansion across all content.
The next gen consoles will benefit from dramatically reduced loading times thanks to our use of their SSD storage optimizations, boast 4K texture packs, and a range of platform specific features including spatial audio and controller latency improvements on Xbox, and support for the haptic features of the PlayStation 5 Dual Sense controller – anyone who’s frantically tried to pump up the pressure on their Tikhar in the middle of a pitched battle will be able to imagine the kind of thing we’re aiming for!
We’re targeting 1080p on Xbox Series S, but the other benefits above will apply, including 60 FPS and full Ray Traced lighting throughout.
We’re also working on additional polish and quality of life enhancements, including the ability to change FOV for the first time in a Metro game.
These Gen 9 console versions will release later this year and will be available as a FREE upgrade to all current owners – and we’re delighted to confirm that we will support Smart Delivery on Xbox to deliver this upgrade.
Introducing the Metro Exodus PC Enhanced Edition
For PC players, we’re taking advantage of our new Fully Ray Traced Lighting Pipeline and the latest GPU-capable hardware from NVIDIA and AMD to offer the ultimate Ray Traced experience – the Metro Exodus PC Enhanced Edition.
This upgrade is so extensive, it will require a Ray Tracing capable GPU as the minimum spec, and we will need to deliver this version as a separate product – it is not a simple ‘patch’ to the base game – instead it will be offered as an extra entitlement to all existing Metro Exodus PC players.
The PC Enhanced Edition will offer additional Ray Tracing features, including Advanced Ray Traced Reflections and support for DLSS 2.0 on NVIDIA hardware, which offers sharper image details and increased framerates and display resolutions.
Applying the same philosophy as our Xbox and PlayStation upgrades, this PC Enhanced Edition will be FREE to all existing Metro Exodus owners on the Epic Games Store, Steam and GoG. You can expect the PC Enhanced Edition to release later this Spring.