In Overcrowd, players design and build metro stations across a series of procedurally generated maps, unlocking tech, hiring staff and directing the commuter hordes to their destination. Set beneath the fictional city of Lubdon Town, pickpockets, gastric flu, vandals and more are all in a day’s work.
The game features a deep, systems-based simulation encompassing refuse, power and heat management, crowd control, an extensive technology tree, an economy and an RPG-like staff levelling system.
Since launching into Steam Early Access in June 2019, indie developer couple Alastair and Sarah (SquarePlay Games) have released a trainload of updates for Overcrowd. Players now have to contend with station-wide events from rat plagues to football matches. Dozens of new objects such as escalators, loos and even a classic train station boozer have been added, along with loads of new commuter types. The staff AI system has also been revamped on top of various quality of life improvements, balance tweaks and other updates to the game.