|21 January 2020||PC||11 bit studios||11 bit studios||Go to|
January 18, 2020 – The grass is green, trees are fully grown and the temperature is mild. Only some small piles of snow lying against buildings gives you a slight sense winter is near. At start Frostpunk’s new DLC The Last Autumn looks anything like the extreme harsh winter from the basegame, but you’re wrong to think this expansion will be a walk in the park. In the basegame at the center of your town stands a huge steamgenerator to keep your people warm in the fight to survive the extreme winter due to climate change. The Last Autumn is a prequel and sheds light on events of the story that happens before the winter strikes. You and your crew are send out by the British Empire to build the generator, way out of the influence of any city which are increasingly getting dangerous becasue of the revolting citizens who are scared of the upcoming winter.
With the story evolving around the periode before the great winter, The Last Autumn brings new changes and challenges to the table. The developer said in an Youtube video that these changes touches every layer of the game. Frostpunk is many things including a survival and resource management game and the way you collect your much needed supplies defferce from the basegame. The second are the new laws you can sign for your society and lastly, because it’s a prequel, the focus lies on building the generator instead of controling and maintaining it.
As someone who played Frostpunk for many hours it feld like coming home when starting up the DLC. But the the first big difference i noticed, besides the green grass, is my town is located next to the ocean. This gives me the ability to build docks because resources near the camp are very scares. The docks maintain a supply line with the Empire, who will, at my order, provide me with materials and people. It’s still possible to send out parties (scouts) to discover the land around your site like in the basegame, but they will be mostly used to search for food.
The main task in The Last Autumn is to build the Generator before the great winter arrives. So time is of the essence. The mechanics for building this piece of human engineering is wonderfully done. Especially the overview of required supplies gives me, as a fan of management games, a big smile on my face. The build process is divided into stages and every stage has a deadline. Build the necceary factories to produce specific parts for the generator, complete a stage before the deadline and move one to the next one. This sounds easy but it’s not.
Toxic gas releasing from the shaft deep in the ground, dangerous factories and strikes are a factor to keep in mind. So besides improving the safety for workers with laws and research, there was one thing i constantly did and that was balancing the amount of workers from one building to another. My town simply didn’t had enough people to work at all the buildings at the same time. You can order more people from the Empire but this takes time. So planning ahead is important. Really, you can see Frostpunk as juggling. You start of with two balls and the game constantly trows in one extra to keep in the air. Once you get a feel of the rhythm everything is fine. Until a temperature drop sets in or workers go on a strike and screw up the balance.
As the leader of my town i have the power to sign laws. With the ‘Book of Law’ The Last Autumn provides you with a bunch of new rules to lay down on my society. Every law has an effect. It may have a positive outcome at first, but a negative influence on the long run. Since the DLC focus is building the Generator, the ‘Book of Law’ has a new chapter which gives the ability to have influence on the labour. Will you be the caring and compassionate leader and let your people work eight hours a day? Will you have no mercy and let them work in 24-hours sift? Or will you set up a penal colony and let prisoners work for you? Or use different methodes per building? I mixed them all together but tried to stay away from penal camps. You know, because of ethics and all. But how will you do it? It’s your decision te make.
The Last Autumn is part of the Frostpunk Season Pass that was released in August 2019 for Steam. The Season Pass grants access to all three DLC packs: The Rifts, The Last Autumn and the yet to be revealed DLC codenamed Project TVADGYCGJR. All DLC packs can be bought separately.