|3 March 2020 (PC)
17 March 2020 (Stadia)
The Division 2 Warlords of New York expansion will take you to Lower Manhattan, New York City in the hunt for Aaron Keener and his posse of rogue agents. The expansion was created with three main goals in mind, expand the narrative of The Division 2, strive to incorporate community feedback and the creation of a cohesive end-game experience. Warlords of New York will also see a large number of new exotics, named items and gear be introduced to the game. There is a lot of new content, features and improvements to talk about before release and today’s article is meant to serve as a high-level overview. You can expect a series of streams, articles and videos in the coming weeks detailing all the exciting new additions and changes coming when the Expansion is released on March 3rd.
SHD Agents are being sent to Lower Manhattan in response to a recent biological attack resulting in the death of numerous civilians and SHD Agents. Your job will be to hunt down Aaron Keener who orchestrated the attack and who we believe is planning to launch future attacks. Your mission is to stop Aaron Keener at all costs.
While the Rikers and Cleaners may be familiar names to the veterans of the first game, they are not quite the same factions as you might remember. In the months passed between the two games, the factions have re-organized themselves after the loss of their leaders, grown more battle hardened and are now more tactically minded in combat. In addition to these, you will also find the occasional Last Man Battalion soldier together with the Black Tusk, as the remnants of the once powerful mercenary group are now under Black Tusk command.
A major focus during the development of Warlords of New York was to create a compressive, cohesive end-game experience with clear goals after having reached Level 40. A number of features will come together to shape this new end-game experience, including Seasons, SHD Levels, Legendary difficulty and more.
Seasons is a key aspect of the new end-game experience. Each 12 weeks long, a season will task you to hunt down manhunt targets and earn unique rewards in the process. Seasons will become available for all players when reaching Level 40, allowing you to earn a new skill mod and unique seasonal gear and cosmetics by progressing through the seasonal level system. While participating in Seasonal events will yield additional Season XP, all in-game activities will reward Seasonal XP, allowing you to progress through the seasonal track while engaging in the activities of your choosing. In addition, an optional purchase will be available in the in-game store, that increases the overall rewards gained per season. As a top-level overview, a season is a calendar of in-game activities that ensures that you will have new activities to participate in on a weekly basis. In a nutshell, these activities can be categorised into:
The new infinite progression system, replacing the Field Proficiency Cache system for all players having reached Level 40. SHD Levels allows you to invest points into one of four distinct Core Attribute categories upon reaching your next SHD Level, as well as a scavenging category granting you credits or crafting materials.
The new Legendary difficulty will become available to Level 40 agents in select Strongholds, offering the most challenging PvE experience in The Division 2 outside of the raids. A new, elite sub-faction of the Black Tusk will be sure to keep you on your toes through a new legendary AI.
You will now have the ability to set the Global Difficulty of your game up to Heroic, affecting the difficulty of the Open World, including Control points and Bounties as well as missions. In addition, you will also be able to reset the map once it is fully cleared, allowing you to take it back once more.
Independently from Global Difficulty, directives allow you to activate gameplay modifiers on main missions, side missions and open world activities; increasing the overall difficulty and granting you additional XP. You will be able to activate up to 5 directives, scaling up the XP reward multiplier for each active directive. As seasonal XP is gained by all activities that yield XP, activating directives will also boost your seasonal XP gain.