|29 May 2019 (PC)|
7 May 2020 (PS4)
29 May 2019 (Xbox One)
7 May 2020 (Switch)
|Blue Manchu||Humble Bundle||Go to [icon type=”icon-popup”]|
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies.
On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage.
Move carefully through the dangerous ships, searching for supplies and manipulating control systems. React to what you find – will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard.
Use your hard won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak.
Navigate your tiny escape pod through the vast nebula. Flee from void whales and pirates, and politely avoid the hungry hermits. All the while you must keep scavenging for the food, fuel, and other resources that keep you alive.
Void Bastards features a 12-15 hour campaign that you can complete with an endless supply of prisoners, each with their own unique traits. When one dies, another steps forward to carry on the fight. Don’t worry though, as any crafting progress you’ve made is retained from one to another.
- Navigate a hazard filled nebula, choosing which ships to enter and which to avoid.
- Calculate your odds before entering a wreck, equipping the best tools for the job.
- Plan your mission using a ship map, taking account of power plants, warp chambers, security system s, radiation leaks and other features of he interactive environment.
- Outfight mutant crew, security robots and other enemies using poison darts, rifters, robotic pets and whole host of other jury – rigged tools.
- React to evolving scenarios, reassessing whether to push through to the ship’s cafeteria or escape back to the pod without any food.
- Escape with your loot, whether it be warp keys to evade nebula hazards or torpedoes to fight off pirate frigates. • Grow your prisoner, choosing what traits to keep and what to erase.
- Craft new tools and upgrade old ones as you work your way to the nebula’s core.
- Continue with a new prisoner and a new suite of traits when you die – but enjoy keeping all the tools and upgrades that your predecessors crafted.