|2 October 2019 (PC)|
Q3 2019 (PS4)
Q3 2019 (Switch)
|Pixelated Milk||Gaming Company||Go to|
Warsaw supposed to launch on September 4th, but has been pushed back and will launch on the 2nd of October. The developer states:
“For the last two months we took part in WARSAW’s preview tour around Europe culminating in last week’s Gamescom. The goal? Showing the game to the media. The reception? So far it would seem that we have something special in our hands.
At the same time we had a growing concern that we might not be able to provide you with the game as polished as we would have wanted it to be. Therefore – after two weeks of weighing in all the pros and cons a final decision was reached yesterday: to delay the launch of WARSAW to 2nd of October.
Please do note that we didn’t wish to postpone the game indefinitely and only commit to the date once closer to it. So let’s call the 2nd of October a first and last delay for WARSAW at the same time.”
WARSAW sees you lead the Polish underground resistance in their brave fight against the city’s Nazi oppressors. Recruit, develop and manage your fighters as you take them into battle in an immersive urban warfare experience. Encounter patrols, aid citizens and make tough decisions that will affect the resistance’s fortunes permanently. In WARSAW, death is permanent, with fighters killed in battle being lost forever, their death’s having an impact upon their loved ones and the resistance’s overall morale.
A blend of RPG and strategy, WARSAW requires careful resource, equipment and team management as ammo, supplies and people are finite resources. Acting as your base of operations, the resistance hideout will allow players to customise each member’s abilities and weapons within a deep and interlocking combat system that encourages experimentation and cooperation.
Players will need to leave the safety of their hideout to liberate each of the city’s multiple zones. Scout the streets, collect resources, recruit new members and engage with enemy assailants. An intricate turn-based combat system will mean flanking, cover, positioning, weapon range and ammo consumption all need to be taken into account during firefights.
With a beautiful-hand painted art style WARSAW’s character, enemy and environment design is the product of months of research and consultation with historical experts to create fully accurate uniforms, weapons, city layouts down to the stylised font used in the UI.